2018
DOI: 10.1016/j.chb.2017.12.018
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Gamification artifacts and crowdsourcing participation: Examining the mediating role of intrinsic motivations

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Cited by 166 publications
(139 citation statements)
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“…In this regard, our study further illustrates how crowdsourcing can bring together communities of interest and concern (Paulin & Haythornthwaite, 2016). It also contributes to a growing body of literature illustrating how crowdsourcing can fulfil the old adage that the whole is often greater than the sum of its parts (Pionke, 2013) and on the motivational factors that underpin participants' engagement with crowdsourcing (Feng, Ye, Yu, Yang, & Cui, 2018;Zhao & Zhu, 2014).…”
Section: Discussionsupporting
confidence: 57%
See 1 more Smart Citation
“…In this regard, our study further illustrates how crowdsourcing can bring together communities of interest and concern (Paulin & Haythornthwaite, 2016). It also contributes to a growing body of literature illustrating how crowdsourcing can fulfil the old adage that the whole is often greater than the sum of its parts (Pionke, 2013) and on the motivational factors that underpin participants' engagement with crowdsourcing (Feng, Ye, Yu, Yang, & Cui, 2018;Zhao & Zhu, 2014).…”
Section: Discussionsupporting
confidence: 57%
“…Likewise, gamification has become a focus of much attention for education in recent times (Dicheva, Dichev, Agre, & Angelova, 2015), particularly with regard to motivation and engagement factors associated with the use of game-based strategies in teaching and learning (van Roy & Zaman, 2018). These issues of competition and gamification have also been of interest with regard to crowdsourcing (Feng et al, 2018). Morschheuser, Hamari, Koivisto, and Maedche (2017), for instance, proposed that crowdsourcing platforms are increasingly imbued with motivational design features borrowed from games (gamification) due to crowdsourcing's success requiring a body of motivated crowdsourcees, and that we are witnessing the emergence of an "interwoven phenomena of gamification and crowdsourcing" (p. 38).…”
Section: Discussionmentioning
confidence: 99%
“…When a project or application gives their users feedback regarding their contributions, it may make their users believe that their efforts are recognized and valued. This will prompt users to reciprocate by more actively participating in crowdsourcing tasks and may make them feel indebted to the crowdsourcing project resulting in even more participation [67]. Research has shown that crowdsourcing initiatives with more visible feedback had longer and more sustained participation [68].…”
Section: Motivational Factors Specific To Geo-crowdsourcingmentioning
confidence: 99%
“…According to the authors' opinion, the Sociocultural Information Urban Space contains three base contexts, presented in Figure 2. With the growing importance of independent social interactions gamification technologies become an important public motivation mechanism in e-government and city management, as well as self-organization, self-development one (Feng et al, 2018;Mueller et al, 2018;Vanolo et al, 2018;Zica et al, 2018;Hassan et al, 2019).…”
Section: The Concept and The Architecturementioning
confidence: 99%