2024
DOI: 10.5772/intechopen.113229
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Gamification as a Tool for Inclusion

Cirit Mateus,
Rodrigo Campis,
Daladier Jabba
et al.

Abstract: The chapter relies on a result of a research project, the overall aim of which was to analyze the use of gamification as an effective strategy for promoting inclusive learning in diverse educational settings. This research involved firstly a systematic review meant at providing an epistemological grounding of the relationship between gaming and learning. On this basis, researchers then proceeded to identify potential contributions of the use of gamification in inclusion processes. This led to a reflection on t… Show more

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Cited by 3 publications
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