2021
DOI: 10.1108/yc-10-2020-1229
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Gamification in banking: a review, synthesis and setting research agenda

Abstract: Purpose The objective of this paper is to explore and extend the existing literature on the use of gamification in banking. Design/methodology/approach Gamification is a new concept, further its application in banking is in a nascent stage both from the perspective of research and application. To systematise the limited literature and to draw the future research prospects, studies are presented based on theories, characteristics, context and methodologies framework. Findings The synthesis of the literature… Show more

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Cited by 16 publications
(12 citation statements)
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References 70 publications
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“…In the health context, Sardi et al (2017) systematically (n 5 46) reviewed the literature on e-health from 2000-2015 to identify the main areas of applications of gamification, which are chronic diseases, physical activity and mental health (Sardi et al, 2017). In banking, Chauhan et al (2021) conducted a systematic review (n 5 14) covering up to 2020 to synthesize and integrate extant knowledge. In the tourism and hospitality context, Pasca et al (2021) systematically (n 5 36) reviewed the literature from 2011 to 2019 and presented the main themes describing gamification's role in this industry.…”
Section: Conceptual Background 21 Literature Reviews On Gamificationmentioning
confidence: 99%
See 1 more Smart Citation
“…In the health context, Sardi et al (2017) systematically (n 5 46) reviewed the literature on e-health from 2000-2015 to identify the main areas of applications of gamification, which are chronic diseases, physical activity and mental health (Sardi et al, 2017). In banking, Chauhan et al (2021) conducted a systematic review (n 5 14) covering up to 2020 to synthesize and integrate extant knowledge. In the tourism and hospitality context, Pasca et al (2021) systematically (n 5 36) reviewed the literature from 2011 to 2019 and presented the main themes describing gamification's role in this industry.…”
Section: Conceptual Background 21 Literature Reviews On Gamificationmentioning
confidence: 99%
“…, 2017). In banking, Chauhan et al. (2021) conducted a systematic review (n = 14) covering up to 2020 to synthesize and integrate extant knowledge.…”
Section: Conceptual Backgroundmentioning
confidence: 99%
“…4.2.1.2 Gamification Gamification has gained its importance only after 2010. Gamification has found its wide acceptance in the context of healthcare, education, hospitality, etc., but it is in a nascent stage in banking, both in practice and academia (Chauhan et al, 2021). Gamification is conceptualised as the "application of game-like features in non-game context" (Deterding, 2011).…”
Section: The Framework Of Constructs In Customer Experience Used In B...mentioning
confidence: 99%
“…The banking literature is embarking on a shift from adoption frameworks towards examining customer experience (CE) with the technology (Islam, 2020), which is jointly addressed by academicians and practitioners alike attempting to comprehend its impact on satisfaction, loyalty and financial performance (Mbama and Ezepue, 2018; Ashrafpour et al , 2021; Eriksson et al , 2020; Garzaro et al , 2020; Siddik et al , 2015; Liang et al , 2009). This study also addresses the novel concept of gamification, which is in a nascent stage of development yet is tacitly applied to enhance customer engagement in several industries (Abou-Shouk and Soliman, 2021; Chauhan et al , 2021). Gamification literature in banking is mostly in the context of internet banking (Angelina, 2019; Rahi and Abd.…”
Section: Introductionmentioning
confidence: 99%
“…In the age of gamification and technology, cartoon characters significantly determine consumer attention and purchase behaviour towards the product. Gamification as a phenomenon is gaining acceptance among young generations like GA (Chauhan et al , 2021). This study may further be extended to explore the role of gaming elements and children's engagement through cartoons.…”
Section: Limitations Conclusion and Future Directions Of Researchmentioning
confidence: 99%