Gamification in Corporate Training Context with the “EU ZEIN” project
Serafeim A. Triantafyllou,
Yousef Farhaoui,
Theodosios Sapounidis
et al.
Abstract:The gamification of the educational process is a modern practice, which aims to create an environment that utilizes modern data and promotes training through entertainment and active participation. As a method it is in line with the student-centered teaching model and enhances learning without replacing it. Adobe Captivate is an eLearning authoring tool that allows users to create interactive and engaging eLearning content. When combining Adobe Captivate with gamification principles, it is possible to create m… Show more
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