2023
DOI: 10.56294/sctconf2023605
|View full text |Cite
|
Sign up to set email alerts
|

Gamification in Corporate Training Context with the “EU ZEIN” project

Serafeim A. Triantafyllou,
Yousef Farhaoui,
Theodosios Sapounidis
et al.

Abstract: The gamification of the educational process is a modern practice, which aims to create an environment that utilizes modern data and promotes training through entertainment and active participation. As a method it is in line with the student-centered teaching model and enhances learning without replacing it. Adobe Captivate is an eLearning authoring tool that allows users to create interactive and engaging eLearning content. When combining Adobe Captivate with gamification principles, it is possible to create m… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
references
References 28 publications
0
0
0
Order By: Relevance