2021
DOI: 10.22456/1679-1916.110261
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Gamification in the Educational Context: A Systematic Mapping of Literature with a Focus on the Evaluation of Gamification

Abstract: Gamification has been a strategy widely used in the educational field to promote learning, engage and motivate students. Despite this, studies point to some issues related to the evaluation process in educational contexts. Thus, this work aims to identify the state of the art of evaluation in educational contexts. To this end, a systematic mapping of the literature was conducted. In total, 106 (one hundred and six) works were analyzed. As a result, a very heterogeneous scenario was found in the gamification ev… Show more

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“…However, there is no consensus as to what factors provide the most effective gamification design and outcomes in educational contexts [Sailer and Homner 2020]. Furthermore, many studies on gamification in education tend to evaluate this effectiveness through the development of their own instruments, like surveys, interviews or by analyzing student data, making it difficult to compare results across different studies or to establish widely accepted standards for gamification in education [Klock et al 2018, Reinheimer andMedina 2020].…”
Section: Introductionmentioning
confidence: 99%
“…However, there is no consensus as to what factors provide the most effective gamification design and outcomes in educational contexts [Sailer and Homner 2020]. Furthermore, many studies on gamification in education tend to evaluate this effectiveness through the development of their own instruments, like surveys, interviews or by analyzing student data, making it difficult to compare results across different studies or to establish widely accepted standards for gamification in education [Klock et al 2018, Reinheimer andMedina 2020].…”
Section: Introductionmentioning
confidence: 99%