2022
DOI: 10.1080/10447318.2022.2144121
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Gamified Mobile Sensing Storytelling Application for Enhancing Remote Cultural Experience and Engagement

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Cited by 8 publications
(5 citation statements)
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“…Since the primary focus of this AR design pattern is to present AR content, the users tend to act as viewers, and, consequently, this might result in limited provided interactions. Tan and Ng (2022) [71] have introduced an interactive AR activity in their mobile game that asks users to virtually place white candles in their surroundings, while keeping a distance between them, in order to simulate a ritual for the festivals of the Kristang community.…”
Section: Design Patterns For Mobile User Experiences and Storytelling...mentioning
confidence: 99%
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“…Since the primary focus of this AR design pattern is to present AR content, the users tend to act as viewers, and, consequently, this might result in limited provided interactions. Tan and Ng (2022) [71] have introduced an interactive AR activity in their mobile game that asks users to virtually place white candles in their surroundings, while keeping a distance between them, in order to simulate a ritual for the festivals of the Kristang community.…”
Section: Design Patterns For Mobile User Experiences and Storytelling...mentioning
confidence: 99%
“…This design pattern might also involve simulation techniques for realistic object manipulation behavior (e.g., physics). The types of AR content that can be manipulated range from small-scale items, like digitized exhibits and cultural heritage items [17,38,47,56] embalmed animals [53], and 3D traditional food assets [71] to 3D reconstructions of historical buildings [43,45,60]. Regarding the latter, human-scale representations of buildings are chosen to be presented via AR to achieve a better user experience during manipulation.…”
Section: Ar 3d Object Manipulationmentioning
confidence: 99%
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