Infrastructure Design, Signalling and Security in Railway 2012
DOI: 10.5772/35864
|View full text |Cite
|
Sign up to set email alerts
|

Gaming Simulations for Railways: Lessons Learned from Modeling Six Games for the Dutch Infrastructure Management

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
29
0

Year Published

2013
2013
2023
2023

Publication Types

Select...
7
2
1

Relationship

2
8

Authors

Journals

citations
Cited by 25 publications
(29 citation statements)
references
References 28 publications
0
29
0
Order By: Relevance
“…The fact that these questions involved a unit of analysis at system level, and contained both technical and social elements, created the need to use gaming simulation to test such measures in a safe environment. For a more in-depth analysis, we refer the reader to Meijer (2012), Lo et al (2013), Van den Hoogen, Lo, and Meijer (2014b) and Van den Hoogen, Lo, and Meijer (2014a). The framework presented here is a distillation of all of this work.…”
Section: Framework For Debriefing Games For Researchmentioning
confidence: 99%
“…The fact that these questions involved a unit of analysis at system level, and contained both technical and social elements, created the need to use gaming simulation to test such measures in a safe environment. For a more in-depth analysis, we refer the reader to Meijer (2012), Lo et al (2013), Van den Hoogen, Lo, and Meijer (2014b) and Van den Hoogen, Lo, and Meijer (2014a). The framework presented here is a distillation of all of this work.…”
Section: Framework For Debriefing Games For Researchmentioning
confidence: 99%
“…The traffic control performance of the Dutch railway infrastructure manager, ProRail, daily impacts roughly 1.2 million train passengers and the transportation of 100.000 tons cargo, covering over 7000 kilometers of track [31]. These characteristics combined make the Dutch railways one of the most heavily utilized railway infrastructures worldwide [32]. Nonetheless, political and organizational targets have been set to increase the number of trains by 50% between 2008 and 2020 to facilitate the future infrastructure capacity demands of train operating companies, that are separate from ProRail as an infrastructure manager [33].…”
Section: Situation Awareness Measuring Techniques In Gaming Simumentioning
confidence: 99%
“…Many of these games started with the request to test (formally) the effects of a new artifact, being either a track layout or a new timetable (Lo et al 2013;Meijer 2012). While setting up these sessions in the frame of gaming for research, it increasingly appeared that the artifact was not complete.…”
Section: Process Designmentioning
confidence: 99%