2018
DOI: 10.4101/jvwr.v11i2.7291
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Gaming the Performance: Massively Multiplayer Online Games and Performance Outcomes in English and Business Courses

Abstract: The push for technology integration in classrooms calls for examinations of available options, particularly those that have not yet been used to their full potential for various reasons. One such technology is digital commercial games which, though designed for entertainment, may have potential educational benefits. Although there have been several discussions in the literature about the possibilities of such commercial video games as educational assets, there persists a gap in our understanding of the value o… Show more

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Cited by 3 publications
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