This workshop is a follow-up to our successful Special Interest Group (SIG) meeting at CHI '12. The SIG focused on eye gaze as a highly effective, seamless, and fast means of human-computer interaction in various contexts, but showed that suitable applications and overall convenience are still lacking. Consequently, we see an expressive need for continued in-depth discussion on how the diversity of application contexts could specifically benefit from the incorporation of the user's gaze. In this regard, we concentrate on gaze interaction in combination with post-WIMP interaction styles as opposed to traditional desktop setups to broaden the view for novel ways to interact with eye gaze. The objective of the CHI '13 workshop is to further promote this emerging field by addressing fundamental research questions regarding novel gaze-based interaction in the post-WIMP world. Novel ways of interaction are fueled by continuous advancement of eye tracking technology offering new opportunities for incorporating eye gaze as a supporting input modality. However, while eye tracking technology is improving and the general course of research is clear (e.g., calibration-free and even mobile gaze tracking), a clear vision of gaze as an interaction modality is missing. To foster novel means of interaction, a number of issues need to be carefully dissected, including aspects of interaction design, technological development, evaluation issues as well as of privacy and of social implications. The goal of this workshop is to bring together researchers and practitioners who are concerned with the design, development, and implementation of new applications and services combining gaze with other input modalities.
Keywords
Related Venues and Workshop ObjectivesIn recent years, the interest in gaze-based interaction has increased as more comfortable, affordable and precise tracking systems become available [1,4]. This is also evidenced by an increasing amount of papers and projects discussing various concepts, interaction techniques, and experiments related to eye gaze as an input modality [2,7,8,11,13]. In addition, eye tracking-related conferences (e.g., ETRA and NGCA) and workshops (e.g., IWGSI, IUI, PETMEI, and DUET) have proliferated, indicating increased interest and growth of the research community. While these venues are all related to eye tracking, the topics are often specialized, focusing on improved tracking algorithms, human machine communication, pervasive eye tracking and mobile eye-based interaction, and gaze-controlled applications. The SIGGRAPH 2010 course on gaze input in games and Special Interest Groups (SIGs) at CHI 2011 and CHI 2012 suggest a need for discussing gaze as an input modality in a more general sense.At our CHI '12 SIG we emphasized the need for more indepth discussions on gaze as a supplementary interaction modality in the post-WIMP world, including various application areas. However, the time slot of the SIG only allowed us to scratch the surface, identifying several interesting application ex...