2003
DOI: 10.1518/hfes.45.2.307.27235
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Gaze-Contingent Multiresolutional Displays: An Integrative Review

Abstract: Gaze-contingent multi-resolutional displays (GCMRDs) place high-resolution information only in the area to which the user's gaze is directed. This portion of the display is referred to as the area of interest (AOI). Image resolution and details outside the AOI are reduced, lowering the requirements for processing resources and transmission bandwidth in demanding display and imaging applications.This review provides an integrative survey of the current literature on GCMRDs across a wide range of applications. I… Show more

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Cited by 104 publications
(74 citation statements)
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“…A complementary form of modification, termed the moving mask paradigm, involves the use of a mask which occludes vision at and around the fovea, creating an artificial foveal scotoma, and forcing reliance on peripheral vision for information pick-up (ie 'masked vision'). Observers are free to move their eyes in a temporally and spatially unconstrained manner in both conditions, and the window or mask moves according to the online registration of foveal gaze (for reviews see Reingold et al 2003;van Diepen et al 1998). Reingold et al (2001) used a gaze-contingent display in conjunction with the change blindness flicker paradigm to examine perceptual span in a chess detection task.…”
Section: Introductionmentioning
confidence: 99%
“…A complementary form of modification, termed the moving mask paradigm, involves the use of a mask which occludes vision at and around the fovea, creating an artificial foveal scotoma, and forcing reliance on peripheral vision for information pick-up (ie 'masked vision'). Observers are free to move their eyes in a temporally and spatially unconstrained manner in both conditions, and the window or mask moves according to the online registration of foveal gaze (for reviews see Reingold et al 2003;van Diepen et al 1998). Reingold et al (2001) used a gaze-contingent display in conjunction with the change blindness flicker paradigm to examine perceptual span in a chess detection task.…”
Section: Introductionmentioning
confidence: 99%
“…displays (GCMRDs) do just that, by dynamically displaying high resolution information wherever the user is looking, as indicated by a gaze-tracker, and lower resolution elsewhere [for reviews, see: Duchowski and Coltekin 2007, Duchowski, et al 2004, Geisler and Perry 1999, Loschky and McConkie 2000, Parkhurst and Niebur 2002, Reingold, et al 2003]. Human factors research on GCMRDs has primarily focused on two key questions: (1) What are the limits of peripheral visual resolution when viewing scene images [Geri and Zeevi 1995, Loschky, et al 2005, Luebke, et al 2000, Sere, et al 2000, Yang, et al 2001?…”
mentioning
confidence: 99%
“…GCDs have been used to reduce the computational cost of rendering [6,14,22,27,31]), to compensate for visual problems such as scotoma [6], or to add additional depth cues [25,38].…”
Section: Gaze-contingent Displays (Gcds)mentioning
confidence: 99%