“…This is due to differing interests and preferences, which are argued to be grounded already in infancy and socialization, but probably also because computer games are mostly designed by males, therefore, including essentially masculine characteristics, a high level of violence, and strong gender stereotypes [3]. While males have been found to prefer strategy, action, adventure, sports, and simulation games, particularly with violent content [16,18], females prefer puzzles, board games, quizzes, role-playing, and adventure, as well as educational games [5,7,14]. The main theme of computer games preferred by boys is contest between good and evil, competition, and winning, whereas girls favor storylines and exploration of game characters' personalities [17].…”