2021
DOI: 10.1080/08838151.2021.1958815
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Gendered Esports: Predicting Why Men and Women Play and Watch Esports Games

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Cited by 23 publications
(19 citation statements)
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“…Since the main distinction between the two tasks is OHA’s introduction of distractor objects, we investigated whether participants responded differently based on their sex, but found no evidence to support this idea. A possible explanation is that male participants have trained their sensorimotor skills through their disproportionate representation in both sports, [ 51 53 ], and esports [ 54 ], with specific evidence existing that female players of action video games have faster visually guided responses than female non-players [ 55 ]. These sociocultural explanations have been previously put forward to explain why differences in visuospatial ability general favour male participants [ 24 ], though works in this field highlight multiple potential causes across biology and culture [ 22 – 24 ].…”
Section: Discussionmentioning
confidence: 99%
“…Since the main distinction between the two tasks is OHA’s introduction of distractor objects, we investigated whether participants responded differently based on their sex, but found no evidence to support this idea. A possible explanation is that male participants have trained their sensorimotor skills through their disproportionate representation in both sports, [ 51 53 ], and esports [ 54 ], with specific evidence existing that female players of action video games have faster visually guided responses than female non-players [ 55 ]. These sociocultural explanations have been previously put forward to explain why differences in visuospatial ability general favour male participants [ 24 ], though works in this field highlight multiple potential causes across biology and culture [ 22 – 24 ].…”
Section: Discussionmentioning
confidence: 99%
“…The demand for esports match replay competition and performance purposes, whereas women are drawn to esports games' interactive features (i.e. socialization) and watch to escape from daily life (Tang et al, 2021). Women are normally less interested in competitive or violent games such as first-person shooting (FPS) games (Hartmann and Klimmt, 2006;Tang et al, 2021).…”
Section: Esportsmentioning
confidence: 99%
“…socialization) and watch to escape from daily life (Tang et al, 2021). Women are normally less interested in competitive or violent games such as first-person shooting (FPS) games (Hartmann and Klimmt, 2006;Tang et al, 2021). Traditional demand factors, including outcome uncertainty (Xiao, 2020), match quality, and temporal factors (Wang and Fan, 2022;Watanabe et al, 2022), also significantly determine esports viewership.…”
Section: Esportsmentioning
confidence: 99%
“…Since the main distinction between the two tasks is OHA's introduction of distractor objects, we investigated whether participants responded differently based on their sex, but found no evidence to support this idea. A possible explanation is that male participants have trained their sensorimotor skills through their disproportionate representation in both sports, [44,45,46], and esports [47]. The arbitrary decision rule introduced for OHA may have then been sufficiently unfamiliar as to negate this training, an effect that has been reported in high-performance athletes [48].…”
Section: Discussionmentioning
confidence: 99%