2021
DOI: 10.48550/arxiv.2104.08641
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Generating Diverse and Competitive Play-Styles for Strategy Games

Abstract: Designing agents that are able to achieve different play-styles while maintaining a competitive level of play is a difficult task, especially for games for which the research community has not found super-human performance yet, like strategy games. These require the AI to deal with large action spaces, long-term planning and partial observability, among other well-known factors that make decision-making a hard problem. On top of this, achieving distinct play-styles using a general algorithm without reducing pl… Show more

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