“…Classic work on virtual humans in the computer graphics community focuses on perception and action in 3D worlds (Badler, Phillips, & Webber, 1993;Thalmann, 1993), but largely ignores dialogue and emotions. Several systems have carefully modeled the interplay between speech and nonverbal behavior in face-to-face dialogue (Cassell, Bickmore, Campbell, Vilhjálmsson, & Yan, 2000;Pelachaud, Badler, & Steedman, 1996) but these virtual humans do not include emotions and can not participate in physical tasks in 3D worlds. Some work has begun to explore the integration of conversational capabilities with emotions (Lester, Towns, Callaway, Voerman, & FitzGerald, 2000;Marsella, Johnson, & LaBore, 2000;Poggi & Pelachaud, 2000), but still does not address physical tasks in 3D worlds.…”