2007 Virtual Rehabilitation 2007
DOI: 10.1109/icvr.2007.4362120
|View full text |Cite
|
Sign up to set email alerts
|

GenVirtual: An Augmented Reality Musical Game for Cognitive and Motor Rehabilitation

Abstract: Electronic games have been used to stimulate objects modeling software are used. User interacts with 3D cognitive functions such as attention, concentration and objects moving and rotating markers. AR systems can memory. This paper presents GenVirtual, which is an provide a natural, fingertip/toe tip-based interaction (hands augmented reality musical game and is proposed to help people and feet). In this case, an image processing software is used with learning disabilities. The intention is to help the patient… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
14
0
2

Year Published

2010
2010
2019
2019

Publication Types

Select...
6
2
1

Relationship

0
9

Authors

Journals

citations
Cited by 38 publications
(16 citation statements)
references
References 1 publication
0
14
0
2
Order By: Relevance
“…Interactive artifacts for rehabilitation are being developed, but most of them are applied in motor rehabilitation. There are few examples related to cognitive rehabilitation [25,27,28].…”
Section: Multimediamentioning
confidence: 98%
“…Interactive artifacts for rehabilitation are being developed, but most of them are applied in motor rehabilitation. There are few examples related to cognitive rehabilitation [25,27,28].…”
Section: Multimediamentioning
confidence: 98%
“…Also, Lord et al developed a virtual-reality environment for training finger individuation in stroke survivors with chronic hand impairment; the users play an ergonomic 5-key virtual piano while receiving either assistance or resistance from a pneumatically actuated glove. In a non-glove-based study, Correa et al [9], [10] developed GenVirtual, an musical game that provided a natural, fingertip/toe interaction.…”
Section: Background and Related Workmentioning
confidence: 99%
“…Fuente: Elaboración propia a partir de [11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28] En la Tabla 1 se puede observar que el área donde mayormente se utiliza la RA es la educación, debido a que el uso de estas nuevas tecnologías en el proceso de enseñanza-aprendizaje a través de imágenes virtuales, permiten al estudiante experimentar diferentes situaciones de aprendizaje en un entorno virtual inmersivo, agregando contenidos textuales, Multimedia, entre otros. Esta combinación es muy útil, ya que dinamiza el aprendizaje y favorece la aprehensión de conocimientos de una manera divertida y lúdica.…”
Section: Medicinaunclassified