2021
DOI: 10.3367/ufnr.2021.05.038980
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Gerstner waves and their generalizations in hydrodynamics and geophysics

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Cited by 2 publications
(1 citation statement)
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“…The challenge at hand is to simulate and render large-scale ocean surfaces while maintaining a balance between efficiency and quality on power-limited platforms like web and mobile devices. Existing industrial solutions for addressing ocean surface rendering issues primarily involve techniques such as Fast Fourier Transform (FFT) for wave simulation [3], which relies on bandwidth and general-purpose computing, Gerstner wave stacking technology [4], which is constrained by iteration times, and the method of bump mapping [5], which often lacks rendering details.…”
Section: Introductionmentioning
confidence: 99%
“…The challenge at hand is to simulate and render large-scale ocean surfaces while maintaining a balance between efficiency and quality on power-limited platforms like web and mobile devices. Existing industrial solutions for addressing ocean surface rendering issues primarily involve techniques such as Fast Fourier Transform (FFT) for wave simulation [3], which relies on bandwidth and general-purpose computing, Gerstner wave stacking technology [4], which is constrained by iteration times, and the method of bump mapping [5], which often lacks rendering details.…”
Section: Introductionmentioning
confidence: 99%