Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2006
DOI: 10.1145/1124772.1124838
|View full text |Cite
|
Sign up to set email alerts
|

Getting a grip on tangible interaction

Abstract: Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on 'tangible interaction', denoting systems that rely on embodied interaction, tangible manipulation, physical representation of data, and embeddedness in real space. This synthesis of prior 'tangible' definitions enables us to address a larger design space and to integrate approaches from different disciplines. We introduce a framework that focuses on the interweaving of the material/physical an… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
115
0
6

Year Published

2008
2008
2020
2020

Publication Types

Select...
4
4

Relationship

0
8

Authors

Journals

citations
Cited by 753 publications
(122 citation statements)
references
References 33 publications
1
115
0
6
Order By: Relevance
“…As solid three-dimensional objects, cubes represent familiar physical structures that can be utilized for tangible manipulation, spatial interaction, or expressive representation as characterized in Hornecker and Buur's framework of tangible interaction [5].…”
Section: Hardware Platformmentioning
confidence: 99%
“…As solid three-dimensional objects, cubes represent familiar physical structures that can be utilized for tangible manipulation, spatial interaction, or expressive representation as characterized in Hornecker and Buur's framework of tangible interaction [5].…”
Section: Hardware Platformmentioning
confidence: 99%
“…Hornecker and Buur [2006] broadly summarize tangible interaction as an approach to designing interactive systems that focus on tangibility and materiality of the interface, physical embodiment of data, whole-body interaction as well as the embedding of the interface and the individual's interaction in real spaces and contexts. All these points are relevant for the design of physical visualizations, especially the physical embodiment of data.…”
Section: Gui Tui Radical Atomsmentioning
confidence: 99%
“…Broader characterizations of tangible interfaces have been instantiated in design frameworks which concentrate on the design of the interaction itself [10]. Design frameworks which focus on spatial aspects were also considered [11].…”
Section: Significancementioning
confidence: 99%