2020
DOI: 10.24843/lkjiti.2020.v11.i01.p06
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Gift-exchange Game Theory for Gamification on Digital Data Collection Systems

Abstract: Gamification is widely used to increase user motivation by applying game elements to things that are not game-based. For example, in a data collection system. Gamification is used to increase the motivation of users to want to get involved. The elements of the game that are often used are rewards, badges, and leaderboards. But some implementations have not been able to ensure increased user motivation. Gamification applied needs to consider the use of game theory. Game theory is used to determine the right gam… Show more

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Cited by 2 publications
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“…For instance, interactive media, video, animation, game, augmented reality and others. Use of game theory to improve user interaction on the system [3].…”
Section: Introductionmentioning
confidence: 99%
“…For instance, interactive media, video, animation, game, augmented reality and others. Use of game theory to improve user interaction on the system [3].…”
Section: Introductionmentioning
confidence: 99%