2007
DOI: 10.1111/j.1467-8659.2007.01073.x
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Global Illumination using Photon Ray Splatting

Abstract: We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global illumination approaches either quickly compute an overly approximate solution or perform an orders of magnitude slower computation to obtain high-quality results for the indirect illumination. The proposed method improves photon density estimation and leads to significantly better visual quality in particular for complex geometry, whi… Show more

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Cited by 33 publications
(38 citation statements)
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“…5k Beams -0:34 25k Points -0:41 10M Points -9:12 cent "absorb-and-reemit" analogy suggested by Fabianowski and Dingliana [2009] for diffuse inter-reflections, as well as pdf-based approaches [Suykens and Willems 2000;Suykens and Willems 2001;Herzog et al 2007;Schjøth 2009]. Unfortunately, we did not find these techniques to work well with photon beams since the extreme spreading of beams resulted in visibly biased results.…”
Section: Rms Error and Structured Similarity Of Photon Point Vs Photmentioning
confidence: 73%
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“…5k Beams -0:34 25k Points -0:41 10M Points -9:12 cent "absorb-and-reemit" analogy suggested by Fabianowski and Dingliana [2009] for diffuse inter-reflections, as well as pdf-based approaches [Suykens and Willems 2000;Suykens and Willems 2001;Herzog et al 2007;Schjøth 2009]. Unfortunately, we did not find these techniques to work well with photon beams since the extreme spreading of beams resulted in visibly biased results.…”
Section: Rms Error and Structured Similarity Of Photon Point Vs Photmentioning
confidence: 73%
“…Equation 25 is also similar to the surface radiance estimates developed by Herzog et al [2007] and can be seen as a generalization of their photon ray splatting estimate to participating media.…”
Section: Point Query × Beam Data 2d Blurmentioning
confidence: 74%
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