Abstract:Realistic virtual worlds are used in video games, in virtual reality, and to run remote meetings. In many cases, these environments include representations of other humans, either as stand-ins for real humans (avatars) or artificial entities (agents). Presence and individual identity of such virtual characters is usually coded by visual features, such as visibility in certain locations and appearance in terms of looks. For people with visual impairments (VI), this creates a barrier to detecting and identifying… Show more
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