Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3173660
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Haptic Revolver

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Cited by 217 publications
(48 citation statements)
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“…Since mid-air interaction in VR allows users to interact with the VE without any physical support, many researchers have investigated the addition of haptic feedback. The effects of haptic feedback on user performance have been documented in previous studies, e.g., [46,[56][57][58]65]. Other research has shown that haptic feedback improves user performance for 3D pointing in VR over no feedback [35,42].…”
Section: Haptic Feedback and Interaction In Vrmentioning
confidence: 63%
“…Since mid-air interaction in VR allows users to interact with the VE without any physical support, many researchers have investigated the addition of haptic feedback. The effects of haptic feedback on user performance have been documented in previous studies, e.g., [46,[56][57][58]65]. Other research has shown that haptic feedback improves user performance for 3D pointing in VR over no feedback [35,42].…”
Section: Haptic Feedback and Interaction In Vrmentioning
confidence: 63%
“…In contrast, several low-cost haptic devices have been proposed in HCI. Typically, wearable or hand-held devices [4,1,44,8,11,68,21,61,31,57,42,22,6,20] are naturally compatible with large environments. They can simulate various haptic features (weight, stiffness, shape, texture) on different body parts.…”
Section: Simulating Physical Objectsmentioning
confidence: 99%
“…Another class of haptic controllers produces tactile and kinesthetic effects on the user's finger while holding and moving the controllers. For example, Haptic Revolver [54] spins a wheel under the finger to render shear forces with varying materials. NormalTouch, TextureTouch [4] and CLAW [10] are controllers that create the sensation of touching virtual shapes using a tilt and extrusion platform.…”
Section: Handheld Haptic Controllersmentioning
confidence: 99%