Proceedings of the 19th Spring Conference on Computer Graphics 2003
DOI: 10.1145/984952.984976
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Hardware accelerated rendering of foliage for real-time applications

Abstract: One of the major challenges in developing techniques for realistic and high performance visualization of outdoor environments is rendering of vegetation. The greatest problem is that convincing modeling of trees, bushes and undergrowth requires very large numbers of polygons that exceed the limits posed by rendering hardware today (and in the near future). A number of methods have been proposed in the past to address the issue, most of which are variants of multi-resolution modeling and level-ofdetail algorith… Show more

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