2014
DOI: 10.17784/mtprehabjournal.2014.12.166
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Heart rate response during a session with different active videogames.

Abstract: Introduction: Due to technological advancement, children and young adults pass to watching television, using the computer and playing videogames more frequently, favoring physical inactivity. However, a new form of videogames comes up as a possible tool for promoting physical activity. Objective: To examine changes in heart rate in a session with different sets of active videogames (Xbox360 with Kinect) and verified the intensities affected by the percentage of maximum heart rate. Method: 8 young adults (21 ± … Show more

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“…Previous investigations referred to short-term interventions [25] or an acute response [26,27]. Only the study by Warburton et al (2007) concerned the same period as the present investigation [9].…”
Section: Discussionmentioning
confidence: 98%
“…Previous investigations referred to short-term interventions [25] or an acute response [26,27]. Only the study by Warburton et al (2007) concerned the same period as the present investigation [9].…”
Section: Discussionmentioning
confidence: 98%