Abstract:Representations of historical or cultural sites in videogames have always been contested by videogames scholarship, arguing that historical games often court controversy. This paper examines the history of the National and University Library in Sarajevo, particularly the destruction of the site and how it has been represented with different meanings across various media. The second part of the paper will analyze the representation of thelibrary (post-reconstruction) in the videogame, Sniper: Ghost Warrior 2’s … Show more
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