2019
DOI: 10.1109/tla.2019.8863315
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Heuristics-based Responsiveness Evaluation of a Telemedicine Computational Web System

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Cited by 6 publications
(4 citation statements)
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References 25 publications
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“…17,18 Telehealth also offers opportunities for consistent communication between patients and clinicians with the use of tools such as smartphones, tablets, or computers that possess webcams. 19 Furthermore, telehealth technologies can be extremely effective when it comes to reducing the cost of healthcare by saving an estimated $19-$121 per virtual visit. These 23 This act has significantly broadened accessibility for health providers and patients.…”
Section: Telehealth Utilization Prior To Covid-19mentioning
confidence: 99%
See 1 more Smart Citation
“…17,18 Telehealth also offers opportunities for consistent communication between patients and clinicians with the use of tools such as smartphones, tablets, or computers that possess webcams. 19 Furthermore, telehealth technologies can be extremely effective when it comes to reducing the cost of healthcare by saving an estimated $19-$121 per virtual visit. These 23 This act has significantly broadened accessibility for health providers and patients.…”
Section: Telehealth Utilization Prior To Covid-19mentioning
confidence: 99%
“…17,18 Telehealth also offers opportunities for consistent communication between patients and clinicians with the use of tools such as smartphones, tablets, or computers that possess webcams. 19 Furthermore, telehealth technologies can be extremely effective when it comes to reducing the cost of healthcare by saving an estimated $19–$121 per virtual visit. These savings come from reduced operational overhead and technology adaption, which is of great necessity during a pandemic that has created a healthcare recession that resulted in over 1.4 million healthcare jobs lost in April 2020 and 30,000 jobs in January 2021.…”
Section: Introductionmentioning
confidence: 99%
“…O HAEG foi criado a partir de conjuntos de heurísticas já existentes [Tanaka et al 2009, Valle et al 2013, Sakakibara 2014, Falavigna 2015, Souza and Souto 2015, Barbosa et al 2016, Toda et al 2019, Ensina et al 2019] para avaliar a usabilidade, elementos educacionais, experiência do usuário e elementos de multimídia de jogos digitais ou sistemas de software. Essas heurísticas foram adaptadas para integrar ao HAEG e atender o contexto de sistemas educacionais gamificados.…”
Section: Resultsunclassified
“…This study combined physiological signal modules (namely, ECG, EEG, PPG, and EMG) with innovative educational technologies, such as the Internet, IoT [7,8], and virtual reality (VR) [9,10], to develop a cloud system with telecare services [11,12]. Using the VR and open-source software (OSS), this study developed an interesting VR digital game that could stimulate the elderly users to utilize the application for health management [13][14][15].…”
Section: Introductionmentioning
confidence: 99%