2017 19th Symposium on Virtual and Augmented Reality (SVR) 2017
DOI: 10.1109/svr.2017.31
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Heuristics Evaluation and Improvements for Low-Cost Virtual Reality

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Cited by 7 publications
(8 citation statements)
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“…Lastly, in the study by [3], the authors examined the impact of VR in classrooms by deploying three various devices ranging from low-end to high-end. The modified heuristic [3,35] was used to structure the analysis of each device, though the reasoning for choosing that specific heuristic was not explained.…”
Section: Overview Of Various Applications Of Heuristicsmentioning
confidence: 99%
See 1 more Smart Citation
“…Lastly, in the study by [3], the authors examined the impact of VR in classrooms by deploying three various devices ranging from low-end to high-end. The modified heuristic [3,35] was used to structure the analysis of each device, though the reasoning for choosing that specific heuristic was not explained.…”
Section: Overview Of Various Applications Of Heuristicsmentioning
confidence: 99%
“…Heuristics Mentioned Application of Heuristics [3] -Modified heuristic [3,35] (the authors improved two heuristic evaluations, one developed by Sutcliff and Gault [34] and the other by Rusu et al [36])…”
Section: Refsmentioning
confidence: 99%
“…Moreover, previous work on VR usability mainly focused on simulations and games [3,10]; many focused on heuristic evaluation [5,8,9]. The modern VR applications, however, has expanded to a diverse landscape, including communication, e-commerce, and productivity tools, to name a few.…”
Section: Introductionmentioning
confidence: 99%
“…For users, increased availability of VR applications makes it easier to access the immersive experience to complete various tasks. Naturally, the increasing and diversified user base puts the usability of VR applications to the test [5].…”
Section: Introductionmentioning
confidence: 99%
“…Recent research recently explored the verification of virtual reality heuristics and usability evaluation in the context of the user-centered design methodology. The research objective was to verify and improve two heuristic evaluations, one proposed by Sutcliff and Gault and the other by Rusu, both applied to VR environments using a Google Cardboard (Oliveira, Simoes, & Correia, 2017). Experts with immersive design domain knowledge were given both of the heuristic guidelines and asked to use them to evaluate two different video games.…”
Section: Literature Reviewmentioning
confidence: 99%