Abstract:Team formation with realistic crowd simulation behavior is a challenge in computer graphics, multiagent control, and social simulation. In this study, we propose a framework of crowd formation via hierarchical planning, which includes cooperative-task, coordinated-behavior, and action-control planning. In cooperative-task planning, we improve the grid potential field to achieve global path planning for a team. In coordinated-behavior planning, we propose a time-space table to arrange behavior scheduling for a … Show more
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