Abstract:High relief is a sculpture where more than half of 3D figure is attached onto a background plane. The main problem of high relief modeling from 3D object is how to transform the 3D geometry within limited depth range. This paper presents a novel method to generate high reliefs, which benefits from the technique of Laplacian-based mesh deformation. Given a 3D object as input, we first select a set of handle points on the input model and compute their offset distances to the background. Taking these handle point… Show more
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