2016 International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL) 2016
DOI: 10.1109/imctl.2016.7753774
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How behavior in mobile games relates to psychological indicators

Abstract: Besides being one of the most popular forms of entertainment among younger generations, video games have been exploited in education for their potential to engage learners. However, a quantitative appraisal of the mechanisms behind their effectiveness is still in progress. This paper investigates the relation between psychological variables and behavior while playing on mobile devices like smartphones and tablets. A mobile implementation of the Connect 4 game ("Addiction 4") was designed to engage users while … Show more

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