2010
DOI: 10.1016/j.elerap.2009.07.004
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How can virtual communities create value for business?

Abstract: Virtual communities include everything from discussion boards to massive multiplayer online role-playing games and virtual realities such as Second Life. The business world has assumed that virtual communities can be leveraged to provide access to consumers and consumer data. The benefits of this assumption have not always been realized. The purpose of this article is to understand why some business ventures into virtual communities fail and others succeed. Why do virtual communities support certain types of b… Show more

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Cited by 149 publications
(138 citation statements)
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“…With respect to digital media, the research has transformed from "consumer-brand" to "consumer-brand-consumer" which specify that consumption practices provide medium of interaction that increase relationship satisfaction and engage consumer in building brand equity through different means (Schembri, 2008, p. 9). The relationship generated through OBC among consumers or consumer-brand provides a platform to encourage participation and exchange to personal information which led to satisfaction and trust among community members (Spaulding, 2010). Such personal information built a relationship satisfaction that engage consumers in different IMC activities.…”
Section: Imc and Relationship Satisfactionmentioning
confidence: 99%
“…With respect to digital media, the research has transformed from "consumer-brand" to "consumer-brand-consumer" which specify that consumption practices provide medium of interaction that increase relationship satisfaction and engage consumer in building brand equity through different means (Schembri, 2008, p. 9). The relationship generated through OBC among consumers or consumer-brand provides a platform to encourage participation and exchange to personal information which led to satisfaction and trust among community members (Spaulding, 2010). Such personal information built a relationship satisfaction that engage consumers in different IMC activities.…”
Section: Imc and Relationship Satisfactionmentioning
confidence: 99%
“…Central themes in this debate are the effects of the social media on human behavior (Barker, 2009;Kolbitsch & Maurer, 2006), their aptitude as educational environments (Augustsson, 2010;Kabilan, Ahmad, & Abidin, 2010), and their potential as marketing instruments (Constantinides & Fountain, 2008;Ghauri, Lutz, & Tesfom, 2003;Kim, Jeong, & Lee, 2010;Mangold & Faulds, 2009;Spaulding, 2010). Press articles, research papers and special journal issues around the subject are increasing, yet little attention has so far been paid to the areas of behavioral analysis and classification of the social media users.…”
Section: Introductionmentioning
confidence: 99%
“…The business world has assumed that virtual communities (VC) can be leveraged to provide access to consumers and consumer data (Spaulding, 2010). According to the summary report of the Taiwan Network Information Center (TWNIC) in July 2016, the Internet use rate in Taiwan was up to 84.8%, whereas the VC use rate was up to 64.4%, thereby implying that VC gained the attention of Internet users.…”
Section: Introductionmentioning
confidence: 99%