2021
DOI: 10.3390/app112311087
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How to Promote User Purchase in Metaverse? A Systematic Literature Review on Consumer Behavior Research and Virtual Commerce Application Design

Abstract: Virtual commerce applies immersive technology such as augmented reality and virtual reality into e-commerce to shift consumer perception from 2D product catalogs to 3D immersive virtual spaces. In virtual commerce, the alignment of application design paradigms and the factors influencing consumer behavior is paramount to promote purchase of products and services. The question of their relation needs to be answered, together with the possible improvement of application design. This paper used a systematic liter… Show more

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Cited by 225 publications
(114 citation statements)
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References 133 publications
(207 reference statements)
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“…In the future, we plan to apply the approach to more real-world applications. For example, we will conduct research on how to achieve content persistence during construction of the Metaverse [44] by proposing a content-level persistence maintenance model since the ambiguity of the language, the use of synonyms to express a single idea, creates problems. In the blockchain, we will explore the question of how to achieve semantic interoperability between IoT devices and users [45].…”
Section: Discussionmentioning
confidence: 99%
“…In the future, we plan to apply the approach to more real-world applications. For example, we will conduct research on how to achieve content persistence during construction of the Metaverse [44] by proposing a content-level persistence maintenance model since the ambiguity of the language, the use of synonyms to express a single idea, creates problems. In the blockchain, we will explore the question of how to achieve semantic interoperability between IoT devices and users [45].…”
Section: Discussionmentioning
confidence: 99%
“…How to use it -using a virtual reality headset, augmented reality glasses, smartphone applications and several other devices. Metaverse has a rather idealistic vision, as seen in its work, which allows us to have virtual goods like cars and clothes from one platform to another [4]. This technology has the potential to have a significant impact on accelerating the pace of technology adoption and accessibility.…”
Section: Methodsmentioning
confidence: 99%
“…In other words, a metaverse environment can be defined as a three-dimensional virtual reality in which social, cultural, and economic activities are possible using avatars [4]. Thus, the metaverse environments can provide more immersive experiences than existing online environments and they are expected to be used widely [5], [6]. With the increasing popularity of the metaverse environments, various metaverse platforms such as Roblox, Minecraft, and Fortnite have emerged to provide virtual reality experiences using avatars.…”
Section: Introductionmentioning
confidence: 99%