Abstract:Computer Animation, has advanced significantly as well as spectacularly over the last two-to-three decades. The interesting field has innovated tremendously moving from first-generation i.e. purely geometric models where motion was developed using kinematic techniques, to secondgeneration i.e. physical-based models (direct versus inverse dynamics and hybrid systems), towards the development of the third-generation i.e. autonomous behaviour through learning and perception. The simulation and animation of a vari… Show more
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