2013
DOI: 10.1155/2013/564214
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Human Model Adaptation for Multiview Markerless Motion Capture

Abstract: An approach to automatic modeling of individual human bodies using complex shape and pose information. The aim is to address the need for human shape and pose model generation for markerless motion capture. With multi-view markerless motion capture, three-dimensional morphable models are learned from an existing database of registered body scans in different shapes and poses. We estimate the body skeleton and pose parameters from the visual hull mesh reconstructed from multiple human silhouettes. Pose variatio… Show more

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Cited by 3 publications
(3 citation statements)
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“…In order to capture static and dynamic postures, low-cost depth cameras (Kinect or RealSense, among others) have typically been used on human subjects while they perform the activity that is to be captured virtually (Tong et al, 2012;Zeng et al 2013). During the reshaping of the virtual human, it is challenging to carry out a consistent reconstruction of body size and muscles (Hasler et al, 2009;Zhang et al, 2013).…”
Section: From Muscle To Computer: Potentialities Of Kinovea In Virtua...mentioning
confidence: 99%
See 1 more Smart Citation
“…In order to capture static and dynamic postures, low-cost depth cameras (Kinect or RealSense, among others) have typically been used on human subjects while they perform the activity that is to be captured virtually (Tong et al, 2012;Zeng et al 2013). During the reshaping of the virtual human, it is challenging to carry out a consistent reconstruction of body size and muscles (Hasler et al, 2009;Zhang et al, 2013).…”
Section: From Muscle To Computer: Potentialities Of Kinovea In Virtua...mentioning
confidence: 99%
“…During the reshaping phase of the virtual human body, it is necessary to integrate pre-existing templates, sets of mesh, and databases of digitalized bodies in different shapes and positions. In this sense, incorporating the data generated with Kinovea may have exciting potential when building the body of virtual humans (Zhang et al, 2013;Machidon et al, 2018). In the same way, when resizing the muscles of these avatars, it would be essential to give a greater dimension to those muscles that are more used during a given physical activity.…”
Section: From Muscle To Computer: Potentialities Of Kinovea In Virtua...mentioning
confidence: 99%
“…Then, we estimated the shape parameters from multisilhouettes. For the detailed information, we refer to our former paper [19]. And the adaptation results shown in Figures 3 and 5.…”
Section: Human Adaptation For Multiviewmentioning
confidence: 99%