Proceedings of the 2018 ACM International Symposium on Wearable Computers 2018
DOI: 10.1145/3267242.3267303
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Cited by 19 publications
(6 citation statements)
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“…Information can be presented in a concrete way using texts, numbers, or icons, e.g., [22], as well as through symbolic and abstract visualisation. e.g., [8]. Pearson et al [17] highlighted that a wearable display, even intentionally designed for individual use, such as a smartwatch, is noticeable by others in the surroundings.…”
Section: Related Workmentioning
confidence: 99%
“…Information can be presented in a concrete way using texts, numbers, or icons, e.g., [22], as well as through symbolic and abstract visualisation. e.g., [8]. Pearson et al [17] highlighted that a wearable display, even intentionally designed for individual use, such as a smartwatch, is noticeable by others in the surroundings.…”
Section: Related Workmentioning
confidence: 99%
“…In human-computer interaction, the potential of wearables to augment collocated social interactions has received considerable attention [9,22,36]. These social wearables [9,30] exist in the form of smart textiles, digital accessories and physical devices for gaming or collaborative work [6,9,10,20,31,37,38]. Recent works have implicitly contributed to this field by adding interactivity and digital expression into accessories, textiles or cosmetics [11,23,48].…”
Section: Introductionmentioning
confidence: 99%
“…EmotionCheck [4] and BrightBeat [6] explored different guidance method to regulate users' physiological state. HeartPlotter [17], and Idle stripes shirt [8], presented different ways to visualize the bio-data of users. Although we are easily able to receive vital data from our body using mobile and wearable devices, there is still a lack of usage focusing on providing a proper feedback that can lead users behavior change with less attention.…”
Section: Introductionmentioning
confidence: 99%