2017
DOI: 10.5194/isprs-archives-xlii-5-w1-639-2017
|View full text |Cite
|
Sign up to set email alerts
|

Image-Based Virtual Tours and 3d Modeling of Past and Current Ages for the Enhancement of Archaeological Parks: The Visualversilia 3d Project

Abstract: ABSTRACT:The research project VisualVersilia 3D aims at offering a new way to promote the territory and its heritage by matching the traditional reading of the document and the potential use of modern communication technologies for the cultural tourism. Recently, the research on the use of new technologies applied to cultural heritage have turned their attention mainly to technologies to reconstruct and narrate the complexity of the territory and its heritage, including 3D scanning, 3D printing and augmented r… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
12
0
4

Year Published

2017
2017
2019
2019

Publication Types

Select...
8
1

Relationship

0
9

Authors

Journals

citations
Cited by 23 publications
(16 citation statements)
references
References 13 publications
0
12
0
4
Order By: Relevance
“…One of the main advantages of using spherical panoramas concerns their implementation in virtual reality tools: up to now, there are different procedures to generate a virtual environment using various input data, software and devices. We can currently identify two different approaches: the virtual reality, created starting from three dimensional data, and the virtual tour, which recreates a potential environment starting from images with a 360° field of view (Castagnetti et al 2017). The advantages of these kind of applications are obvious: first of all, the involvement of the viewer, who can interact with the virtual environment that surrounds him.…”
Section: Related Workmentioning
confidence: 99%
“…One of the main advantages of using spherical panoramas concerns their implementation in virtual reality tools: up to now, there are different procedures to generate a virtual environment using various input data, software and devices. We can currently identify two different approaches: the virtual reality, created starting from three dimensional data, and the virtual tour, which recreates a potential environment starting from images with a 360° field of view (Castagnetti et al 2017). The advantages of these kind of applications are obvious: first of all, the involvement of the viewer, who can interact with the virtual environment that surrounds him.…”
Section: Related Workmentioning
confidence: 99%
“…The project called 'VisualVersilia 3D' (Castagnetti, Giannini & Rivola, 2017), implemented in the region of Versilia (Tuscany, Italy), describes its development and is mainly based on the following stages: First, an improved virtual tour with images, audio, second, 3D design of objects or parts that are no longer available.…”
Section: Applications Success Storiesmentioning
confidence: 99%
“…Some museums and immemorial sites of tourist interest already make use of the benefits of technology, the transmission of history and dissemination of their heritage, although it should be noted that, 'these new experiences for visitors of these locations are still very strange' (Castagnetti et al, 2017).…”
Section: Applications Success Storiesmentioning
confidence: 99%
“…Among them, Augmented Reality (AR) technology allows users to join an immersive experience, integrating real and digital objects, interacting with the artefacts in a more spontaneous way as in the case of a viewer, to experience the artefacts in their real dimensions. Similarly, but with an opposite approach, AR may also allow the integration of real artefacts into digital environments, for example by reconstructing the first site of origin, and thus contextualizing the artefacts in their original context (Noh, Shahrizal, & Pan, 2009;Castagnetti, Giannini, & Rivola, 2017;Younes et al, 2017;Purnomo, Santosa, Hartanto, Pratisto, & Purbayu, 2018). Again, the integration of AR with 3D capturing and 3D modelling offers the possibility of proposing a hypothesis of restoration and its virtual reconstruction, providing the user with a scientific simulacrum of the original artefact (Antinucci, 2014).…”
Section: Introductionmentioning
confidence: 99%