2020
DOI: 10.1007/s00371-020-01942-1
|View full text |Cite
|
Sign up to set email alerts
|

Immersive analysis of user motion in VR applications

Abstract: With the rise of virtual reality experiences for applications in entertainment, industry, science and medicine, the evaluation of human motion in immersive environments is becoming more important. By analysing the motion of virtual reality users, design choices and training progress in the virtual environment can be understood and improved. Since the motion is captured in a virtual environment, performing the analysis in the same environment provides a valuable context and guidance for the analysis. We have cr… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
8
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
3
3
3

Relationship

0
9

Authors

Journals

citations
Cited by 47 publications
(10 citation statements)
references
References 38 publications
0
8
0
Order By: Relevance
“…Motion tracking is a crucial function in the VR system because it ensures user movements and orientation are effectively replicated on screen, in turn enabling a satisfactory interaction with the immersive VR environment [116]. VR Mocap systems continuously capture and process real-world motions of the user in order to track their current view and provide positioning for interaction with the virtual environment.…”
Section: Vr Technologiesmentioning
confidence: 99%
“…Motion tracking is a crucial function in the VR system because it ensures user movements and orientation are effectively replicated on screen, in turn enabling a satisfactory interaction with the immersive VR environment [116]. VR Mocap systems continuously capture and process real-world motions of the user in order to track their current view and provide positioning for interaction with the virtual environment.…”
Section: Vr Technologiesmentioning
confidence: 99%
“…In [17], analysis of the motion of virtual reality users is presented. The authors use the motion captured in virtual environments and perform the analysis in the same environment.…”
Section: Recording and Replaying In Vrmentioning
confidence: 99%
“…In [21], analysis of the motion of virtual reality users is presented. The authors use the motion captured in virtual environments and perform the analysis in the same environment.…”
Section: Introductionmentioning
confidence: 99%