2016 Workshop on Immersive Analytics (IA) 2016
DOI: 10.1109/immersive.2016.7932376
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Immersive analytics: Crossing the gulfs with high-performance visualization

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Cited by 7 publications
(4 citation statements)
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“…• Capability to render existing channels of sensory output with greater fidelity (as in Polys et al, 2016) − "Large" visual display (substantially more than 30 • FoV) − "Surrounding" visual display (i.e., head-worn displays, CAVE-like (Cruz-Neira et al, 1993) − Conversational speech interfaces − Gestural interfaces Having now explicated both the "immersive" and "analytics" parts of immersive analytics, we now revisit our definitions:…”
Section: What Is Immersive Analytics?mentioning
confidence: 99%
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“…• Capability to render existing channels of sensory output with greater fidelity (as in Polys et al, 2016) − "Large" visual display (substantially more than 30 • FoV) − "Surrounding" visual display (i.e., head-worn displays, CAVE-like (Cruz-Neira et al, 1993) − Conversational speech interfaces − Gestural interfaces Having now explicated both the "immersive" and "analytics" parts of immersive analytics, we now revisit our definitions:…”
Section: What Is Immersive Analytics?mentioning
confidence: 99%
“…There are many ways in which a system can be more immersive than such a typical workstation, as discussed in Bowman and McMahan ( 2007 ). Some specific technologies that would make a system more immersive include: Support for additional channels of sensory output − Haptic display − Olfactory display − Other sensory displays Capability to render existing channels of sensory output with greater fidelity (as in Polys et al, 2016 ) − “Large” visual display (substantially more than 30° FoV) − “Surrounding” visual display (i.e., head-worn displays, CAVE-like (Cruz-Neira et al, 1993 ) displays) − Higher-resolution visual display (e.g., “retina” resolution) − Stereoscopic visual display − Spatialized sound display Support for additional types or channels of user input − Voice input − Touch input − Physiological sensing − Tracking ° Head tracking ° Hand tracking ° Full-body tracking ° Eye tracking Support for more natural interaction techniques − Body-based navigation (i.e., physical head turning, walking, crouching) − Natural manipulation (e.g., directly touching/grasping/moving data with the hand) − Conversational speech interfaces − Gestural interfaces …”
Section: What Is Immersive Analytics?mentioning
confidence: 99%
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