2021
DOI: 10.54074/jati.v1i2.31
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Implementation of Gamification and Augmented Reality using Marker-Based Method (Case Study: TB Silalahi Center Museum)

Abstract: By utilizing current technological developments, an android application was developed for the TB Silalahi Center Balige Museum with the application of Gamification concepts and Augmented Reality (AR) technology with marker-based methods. The gamification approach was used to provide challenges and rewards since they can encourage someone to accomplish a task, in this case, to find artifact items and information contained in artifact. The utilization of 3D object with a QR Code marker on the artifact also enabl… Show more

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