Proceedings of the 2016 4th International Conference on Machinery, Materials and Information Technology Applications 2016
DOI: 10.2991/icmmita-16.2016.196
|View full text |Cite
|
Sign up to set email alerts
|

Implementation of the Teaching Experiment system based on Unity3d engine

Abstract: Aiming at the shortage of the actual experimental equipment, virtual reality technology was adopted for setting up an experiment system. The framework is the strange IoC and the engine is Unity3D for the system. A step operation of the experiment is divided into five parts, interaction behavior, interaction part, response part, active change and passive change. To meet IoC, interaction behavior is set as finite state machine (FSM) and change is set as model. Then the flow chart of the IoC system is given to im… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 2 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?