In mobile and wireless networks, controlling data delivery latency is one of open problems due to the stochastic nature of wireless channels, which are inherently unreliable. This paper explores how the current best-effort throughput-oriented wireless services might evolve into latency-sensitive enablers of new mobile applications such as remote threedimensional (3D) graphical rendering for interactive virtual/augmentedreality overlay. Assuming that the signal propagation delay and achievable throughput meet the standard latency requirements of the user application, we examine the idea of trading excess/federated bandwidth for the elimination of non-negligible delay of data reordering , caused by temporal transmission failures and buffer overflows. The general system design is based on (i) spatially diverse data delivery over multiple paths with uncorrelated outage likelihoods; and (ii) forward packet-loss protection (FPP), creating encoding redundancy for proactive recovery of intolerably delayed data without end-to-end retransmissions. Analysis and evaluation are based on traces of real life traffic, which is measured in live carrier-grade long term evolution (LTE) networks and campus WiFi networks, due to no such system/environment yet to verify the importance of spatial diversity and encoding redundancy. Analysis and evaluation reveal the seriousness of the latency problem and that the proposed FPP with spatial diversity and encoding redundancy can minimize the delay of reordering. Moreover, a novel FPP effectiveness coefficient is proposed to explicitly represent the effectiveness of FPP implementation.