2023
DOI: 10.1109/tnsre.2023.3260842
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Improving AR-SSVEP Recognition Accuracy Under High Ambient Brightness Through Iterative Learning

Abstract: Augmented reality-based brain-computer interface (AR-BCI) system is one of the important ways to promote BCI technology outside of the laboratory due to its portability and mobility, but its performance in real-world scenarios has not been fully studied. In the current study, we first investigated the effect of ambient brightness on AR-BCI performance. 5 different light intensities were set as experimental conditions to simulate typical brightness in real scenes, while the same steady-state visual evoked poten… Show more

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Cited by 13 publications
(5 citation statements)
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“…Table 7 shows that the majority of the 20 SSVEP decoding algorithm papers analyzed used more than one dataset, with only three papers [ 18 , 20 , 25 ] using self-collected data verification methods. Among the 20 papers, 40% (8/20) used only one dataset, while 80% (16/20) used no more than two datasets, and the remaining four papers used only three datasets for verification.…”
Section: Discussionmentioning
confidence: 99%
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“…Table 7 shows that the majority of the 20 SSVEP decoding algorithm papers analyzed used more than one dataset, with only three papers [ 18 , 20 , 25 ] using self-collected data verification methods. Among the 20 papers, 40% (8/20) used only one dataset, while 80% (16/20) used no more than two datasets, and the remaining four papers used only three datasets for verification.…”
Section: Discussionmentioning
confidence: 99%
“…Therefore, score 1 is not adjusted, while score 2 is slightly reduced. Although T best is a crucial indicator that reflects the performance of the BCI system, the evaluation of the BCI system currently focuses on the accuracy and the information transfer rate [ 7 , 18 , 35 ]. Therefore, score 4 was appropriately reduced, while score 3 and score 5 were appropriately increased.…”
Section: Methodsmentioning
confidence: 99%
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“…Within each session, the four stimuli flickered at fixed frequencies as 8.5, 9.5, 11, and 12.5 Hz, positioned as shown in Figure 1A , starting with the upper object and in clockwise order. We chose these frequencies based on Wang et al ( 2016 ) and similar AR-SSVEP studies (Zhang et al, 2023 ), also with the consideration about fresh rate of VR device. We developed two methods for presenting flickering stimuli in the Unity3D program, as shown in Figures 3A , B .…”
Section: Methodsmentioning
confidence: 99%
“…However, the mature and mainstream approach in the current time mainly involves the use of CRT/LCD displays to present various planar stimuli (Wang et al, 2016 ; Liu et al, 2020 ). Since there has been research on SSVEP using an LCD display to present 3D stimuli in the past (Mun et al, 2013 ), there are emerging studies in this field that have begun exploring similar integrative applications using Virtual Reality (VR)/Augmented Reality (AR) devices (Chen et al, 2021 ; Mahmood et al, 2022 ; Zhang et al, 2023 ). Unlike traditional LCD displays, VR/AR is a binocular vision-based display device that uses parallax and immersive computer graphics effects to build an interactive environment.…”
Section: Introductionmentioning
confidence: 99%