2015 IEEE High Performance Extreme Computing Conference (HPEC) 2015
DOI: 10.1109/hpec.2015.7322473
|View full text |Cite
|
Sign up to set email alerts
|

Improving Big Data visual analytics with interactive virtual reality

Abstract: For decades, the growth and volume of digital data collection has made it challenging to digest large volumes of information and extract underlying structure. Coined 'Big Data', massive amounts of information has quite often been gathered inconsistently (e.g from many sources, of various forms, at different rates, etc.). These factors impede the practices of not only processing data, but also analyzing and displaying it in an efficient manner to the user. Many efforts have been completed in the data mining and… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
24
0
1

Year Published

2016
2016
2021
2021

Publication Types

Select...
5
3
2

Relationship

0
10

Authors

Journals

citations
Cited by 58 publications
(25 citation statements)
references
References 19 publications
0
24
0
1
Order By: Relevance
“…there has been a renewal of interest in the potential of VR to enhance VDM. Our review of this 'VR 2.0' activity includes: a range of experiments using abstract visualization of data within collaborative worlds [23]; a position paper on embodied interaction and perception [24]; a case study on visualizing social media data [25]; a comprehensive overview and discussion of the challenges for data visualization [26]; a position paper and application for aerospace [27]; and the establishment of a network of researchers articulating immersive analytics as a specialist new field of research [28]. The premise behind the renewed interest in the higher spatial, graphic and aural fidelity afforded by VR is that the "more dimensions we can visualize effectively, the higher are our chances of recognizing potentially interesting patterns, correlations, or outliers" [23].…”
Section: Next Generations Of Vr and Immersive Analyticsmentioning
confidence: 99%
“…there has been a renewal of interest in the potential of VR to enhance VDM. Our review of this 'VR 2.0' activity includes: a range of experiments using abstract visualization of data within collaborative worlds [23]; a position paper on embodied interaction and perception [24]; a case study on visualizing social media data [25]; a comprehensive overview and discussion of the challenges for data visualization [26]; a position paper and application for aerospace [27]; and the establishment of a network of researchers articulating immersive analytics as a specialist new field of research [28]. The premise behind the renewed interest in the higher spatial, graphic and aural fidelity afforded by VR is that the "more dimensions we can visualize effectively, the higher are our chances of recognizing potentially interesting patterns, correlations, or outliers" [23].…”
Section: Next Generations Of Vr and Immersive Analyticsmentioning
confidence: 99%
“…After the introduction of VR support in popular 3D engines supporting VR like Unity and Unreal, multiple groups have successfully implemented VR representations of scientific data. [23][24][25][26][27][28] Here we present an extension of our previous work on interactive visualizations of chemical spaces to VR. As with our previously released tools, the application allows for the seamless navigation between global and local features of large data sets, enabling an intuitive exploration of chemical spaces.…”
Section: Introductionmentioning
confidence: 99%
“…Some initial efforts to implement immersive representations of movement data, such as the STC, have been reported by Theuns [9], using a VR HMD-based prototype, and Saenz et al [10], using an Augmented Reality (AR) HMD. Moran et al [11] also explored a VR approach for the visualization of geo-tagged Twitter posts originated from the MIT campus. Tweets were distributed in a virtual recreation of the campus, and the particular representation of each was determined by its content.…”
Section: Related Workmentioning
confidence: 99%