Proceedings of the 22nd Spring Conference on Computer Graphics 2006
DOI: 10.1145/2602161.2602164
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Indirect diffuse and glossy illumination on the GPU

Abstract: This paper presents a fast approximation method to obtain the indirect diffuse or glossy reflection on a dynamic object, caused by a diffuse or a moderately glossy environment. Instead of tracing rays to find the incoming illumination, we look up the indirect illumination from a cube map rendered from the reference point that is in the vicinity of the object. However, to cope with the difference between the incoming illumination of the reference point and of the shaded points, we apply a correction that uses g… Show more

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