“…More recent research has analysed the impact of cross-platform compatibility and software quality on the magnitude of indirect network externalities (e.g., Binken & Stremersch, 2009;Corts & Lederman, 2009;Zhu & Iansiti, 2012;Kim, Prince & Qiu, 2014). Similarly, studies of video game hardware have examined competition within or across generations of hardware technology (e.g., Shankar & Bayus, 2003;Corts & Lederman, 2009;Zhu & Iansiti, 2012;Kim, Prince & Qiu, 2014). For example, studies of DVD players have examined either the competition among DVD players or the competition between DVD players and VCR players (e.g., Redmond, 1991;Ohashi, 2003).…”