“…According to Guadagno et al (2007), the more anthropomorphic an embodied agent or avatar appears, the more realistic its interactional behaviour such as facial expressions or smiles needs to be for the digital representation to stimulate appropriate social/behavioural responses. Hence, in line with RT (Burton-Jones et al, 2017;Recker et al, 2019), avatars and embodied agents may yield higher faithfulness (e.g., in terms of credibility, similarity, presence) if these representations closely resemble the real-world phenomena of human cues in interpersonal interactions (e.g., Groom et al, 2009;Nowak & Rauh, 2006). In contrast, less anthropomorphic representations, that is, with inconsistencies in behavioural, emotional, and visual realism, may lead to adverse outcomes in the interaction between humans and digital representations.…”