2012
DOI: 10.1016/j.compedu.2011.07.007
|View full text |Cite
|
Sign up to set email alerts
|

Inspiring equal contribution and opportunity in a 3d multi-user virtual environment: Bringing together men gamers and women non-gamers in Second Life®

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
20
0
2

Year Published

2012
2012
2019
2019

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 34 publications
(22 citation statements)
references
References 20 publications
0
20
0
2
Order By: Relevance
“…Inferring theories of situated learning [38], it is likely that positive experiences might occur due to the students learning with their peers. This matter, investigated by deNoyelles and Seo, might be of great importance for virtual world learning [39]. …”
Section: Discussionmentioning
confidence: 99%
“…Inferring theories of situated learning [38], it is likely that positive experiences might occur due to the students learning with their peers. This matter, investigated by deNoyelles and Seo, might be of great importance for virtual world learning [39]. …”
Section: Discussionmentioning
confidence: 99%
“…Felnhofer ve arkadaşları (2014) tarafından yapılan çalışmada ise erkeklerin kadınlara göre daha fazla mekânsal buradalık, katılım ve orada olma hissine sahip olduğu; ama sosyal buradalık açısından cinsiyetler arası fark olmadığı sonucuna ulaşılmıştır. Diğer taraftan sosyal buradalık düzeyinde cinsiyete göre farklılık olduğu sonucuna ulaşılan çalışmalar da mevcuttur (deNoyelles ve Kyeong-Ju Seo, 2012;Richardson ve Swan, 2003;Siriaraya ve Ang, 2012;Thayalan, Shanthi ve Paridia, 2012). Buradalık açısından incelendiğinde alanyazında farklı sonuçlara ulaşılan çalışmalar mevcuttur.…”
Section: Tartişma Ve Sonuçunclassified
“…Current examples, such as Second Life (secondlife.com) or World of Warcraft (us.blizzard.com) appear to have a strong appeal on users [5], [6] and seem to enhance participant involvement when used for educational and training purposes [7]. A comprehensive presentation of virtual worlds, their history and availability to date is beyond the scope of this paper; the reader can obtain such information from other sources such as Bartle [4] and Duncann et al [8].…”
Section: Previous Related Workmentioning
confidence: 99%