Insurmountable enemies or easy targets? Military-themed videogame ‘translations’ of weaponized artificial intelligence
Guangyu Qiao-Franco,
Paolo Franco
Abstract:International relations scholarship has long emphasized that popular culture can impact public understandings and political realities. In this article, we explore these potentials in the context of military-themed videogames and their portrayals of weaponized artificial intelligence (AI). Within paradoxical videogame representations of AI weapons both as ‘insurmountable enemies’ that pose existential threats to humankind in narratives and as ‘easy targets’ that human protagonists routinely overcome in gameplay… Show more
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