2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2022
DOI: 10.1109/vrw55335.2022.00025
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Integrating Rocketbox Avatars with the Ubiq Social VR platform

Abstract: Having a truly ethical, unbiased technology, requires people developing and using this technology to have an equal opportunity to participate in its creation. In this sense, open-access tools are a way to share best practices and enhance collaboration. In this paper, we will present the integration of the Microsoft Rocketbox avatar library into the Unity networking library Ubiq. We will see how they may contribute to the research in the field of populated virtual environments.

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Cited by 4 publications
(2 citation statements)
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“…One of the main areas that we believe needs development is the support of diverse and flexible systems for avatars for experiments. The RocketBox/MoveBox effort is a key step in this direction (Gonzalez-Franco et al, 2020a,b), which we have supported in Ubiq (Izzouzi and Steed, 2022). Much more can be done to make tools available for customising such avatars to give more variety and perhaps make them resemble participants.…”
Section: Discussionmentioning
confidence: 99%
“…One of the main areas that we believe needs development is the support of diverse and flexible systems for avatars for experiments. The RocketBox/MoveBox effort is a key step in this direction (Gonzalez-Franco et al, 2020a,b), which we have supported in Ubiq (Izzouzi and Steed, 2022). Much more can be done to make tools available for customising such avatars to give more variety and perhaps make them resemble participants.…”
Section: Discussionmentioning
confidence: 99%
“…In our study, we use Rocketbox avatars to represent both participants. The Final IK employment on RocketBox Avatar in the Ubiq system is made possible through the method proposed by Izzouzi and Steed [6]. Each animation is 70 seconds in length and contains 15 movements of one avatar pointing at the appearing and disappearing targets (Figure 1, Step 4).…”
Section: Evaluation In Social Virtual Environment 21 Experiments Designmentioning
confidence: 99%