With the development of 3D discontinuous deformation analysis (DDA) in precise stress fields and crack propagation problems, it has also demonstrated outstanding capabilities in solving continuous–discontinuous problems. However, currently, 3D DDA modeling primarily focuses on generating rock joint networks and developing 3D cutting algorithms. Correspondingly, 3D geological modeling methods are not yet mature, and establishing 3D models often demands substantial time. The lack of supporting preprocessing modeling methods and corresponding visual operation interfaces significantly hampers the development of 3D DDA. This method builds upon advanced research achievements in unmanned aerial vehicle oblique photography, 3D reconstruction, 3D cutting, computer graphics, and visualization program design. This research establishes a 3D geological entity modeling method for 3D DDA and constructs a comprehensive program using relevant C++ libraries and C language interfaces. In this method, a 3D geological model that incorporates geological elements such as strata and faults is initially established using non‐uniform rational B‐splines (NURBSs) surfaces as the boundary of the solid model. Subsequently, finite element meshing is applied, followed by corresponding topology transformation, resulting in a 3D block system model suitable for 3D DDA calculation. To cater for diverse application scenarios, continuous–discontinuous models integrated with subblocks and models of arbitrary polyhedra can be established. The proposed method has been validated through several typical modeling examples, showing its ability to rapidly and generate 3D high‐precision geological reality models suitable for 3D DDA calculations. Additionally, some techniques used in this method can be extended for modeling other numerical simulation methods, warranting further research.