2021
DOI: 10.32014/2021.2518-1467.117
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Integration of Digital and Pedagogical Technologies in the Process of Teaching Students of Socio-Economic and Pedagogical Areas of Training

Abstract: Тhis study examines how to integrate the benefits of role-playing, collaborative and interactive learning, and realistic case studies in a virtual environment. The article describes the experience of implementing an educational model based on the online virtual reality platform Second Life (SL), which provides students with the opportunity to participate in role-playing games, interactive learning, and social interaction in the learning process. The proposed model consists of three modules: the module for the … Show more

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